AI Insights · Timothy · April 2023
Top 5 Maze Games on Android in Austria: Q1 2023
A detailed look at the performance of the top 5 maze games on Android in Austria during Q1 2023, based on Sensor Tower data.
Performance of Top 5 Maze Games on Android in Austria: Q1 2023
In the first quarter of 2023, the top maze games on the Android platform in Austria showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the performance of these games, based on data from Sensor Tower.
Toilet Rush Race: Draw Puzzle
Throughout Q1 2023, weekly downloads for Toilet Rush Race: Draw Puzzle from Rocket Succeed Together saw a decline from 5.6K in late December to around 1.4K by the end of March. Despite the fluctuation in downloads, weekly active users also showed a similar trend, starting at 6.6K in late December and ending at approximately 2.8K in late March. Notably, the game did not generate any revenue during this period.
Royal Cat Puzzle
Royal Cat Puzzle by Remi Vision experienced a significant increase in weekly downloads, peaking at nearly 2K in the first week of March. The game also saw a steady rise in weekly revenue, reaching $310 by the end of March. Active users followed a similar upward trend, increasing from 565 in late December to 2.4K by the end of March.
Water Connect Flow
Water Connect Flow, published by IEC Global Pty Ltd, maintained a consistent performance in weekly downloads, averaging around 400 downloads per week. The game saw modest revenue, peaking at $10 in the week of February 20. Weekly active users remained relatively stable, averaging around 1.5K throughout the quarter.
Lets Pop
Lets Pop from Phoengod had a steady but low download rate, with weekly downloads fluctuating between 91 and 343. The game did not generate any revenue during Q1 2023. Weekly active users also remained relatively low, peaking at 515 in early February and dropping to 255 by the end of March.
Multi Maze 3D
Multi Maze 3D by CrazyLabs LTD showed a varied download trend, with a peak of 398 in the first week of January and 382 in the last week of March. Weekly active users displayed significant growth, starting from 2.3K in late December and reaching over 4K by the end of March. The game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.